This chapter focuses on vectors. We will learn what is a vector and how it differs from everyday numbers. We will also learn how to add, subtract and multiply them and where they appear in Physics.
Are vectors Physics? No, vectors themselves are not Physics. Physics is just a description of the world around us. To describe something we need to use a language. The most common language used to describe Physics is Mathematics. Vectors form a very important part of the mathematical description of Physics, so much so that it is absolutely essential to master the use of vectors.
In Mathematics, you learned that a number is something that represents a quantity. For example if you have 5 books, 6 apples and 1 bicycle, the 5, 6, and 1 represent how many of each item you have.
These kinds of numbers are known as scalars.
A scalar is a quantity that has only magnitude (size).
An extension to a scalar is a vector, which is a scalar with a direction. For example, if you travel 1 km down Main Road to school, the quantity 1 km down Main Road is a vector. The “1 km” is the quantity (or scalar) and the “down Main Road” gives a direction.
In Physics we use the word magnitude to refer to the scalar part of the vector.
A vector is a quantity that has both magnitude and direction.
A vector should tell you how much and which way.
For example, a man is driving his car east along a freeway at 100 km
Vectors are different to scalars and therefore have their own notation.
There are many ways of writing the symbol for a vector. Vectors are denoted by symbols with an arrow pointing to the right above it. For example,
Sometimes just the magnitude of a vector is needed. In this case, the arrow is omitted. In other words,
Vectors are drawn as arrows. An arrow has both a magnitude (how long it is) and a direction (the direction in which it points). The starting point of a vector is known as the tail and the end point is known as the head.
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There are many acceptable methods of writing vectors. As long as the vector has a magnitude and a direction, it is most likely acceptable. These different methods come from the different methods of expressing a direction for a vector.
The simplest method of expressing direction is with relative directions: to the left, to the right, forward, backward, up and down.
Another common method of expressing directions is to use the points of a compass: North, South, East, and West.
If a vector does not point exactly in one of the compass directions, then we use an angle. For example, we can have a vector pointing 40
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The final method of expressing direction is to use a bearing. A bearing is a direction relative to a fixed point.
Given just an angle, the convention is to define the angle with respect to the North. So, a vector with a direction of 110
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In order to draw a vector accurately we must specify a scale and include a reference direction in the diagram. A scale allows us to translate the length of the arrow into the vector's magnitude. For instance if one chose a scale of 1 cm = 2 N (1 cm represents 2 N), a force of 20 N towards the East would be represented as an arrow 10 cm long. A reference direction may be a line representing a horizontal surface or the points of a compass.
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Method: Drawing Vectors
Represent the following vector quantities:
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Draw each of the following vectors to scale. Indicate the scale that you have used:
Vectors are mathematical objects and we need to understand the mathematical properties of vectors, like adding and subtracting.
For all the examples in this section, we will use displacement as our vector quantity. Displacement was discussed in Grade 10.
Displacement is defined as the distance together with direction of the straight line joining a final point to an initial point.
Remember that displacement is just one example of a vector. We could just as well have decided to use forces or velocities to illustrate the properties of vectors.
When vectors are added, we need to add both a magnitude and a direction. For example, take 2 steps in the forward direction, stop and then take another 3 steps in the forward direction. The first 2 steps is a displacement vector and the second 3 steps is also a displacement vector. If we did not stop after the first 2 steps, we would have taken 5 steps in the forward direction in total. Therefore, if we add the displacement vectors for 2 steps and 3 steps, we should get a total of 5 steps in the forward direction. Graphically, this can be seen by first following the first vector two steps forward and then following the second one three steps forward (ie. in the same direction):
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We add the second vector at the end of the first vector, since this is where we now are after the first vector has acted. The vector from the tail of the first vector (the starting point) to the head of the last (the end point) is then the sum of the vectors. This is the head-to-tail method of vector addition.
As you can convince yourself, the order in which you add vectors does not matter. In the example above, if you decided to first go 3 steps forward and then another 2 steps forward, the end result would still be 5 steps forward.
The final answer when adding vectors is called the resultant. The resultant displacement in this case will be 5 steps forward.
The resultant of a number of vectors is the single vector whose effect is the same as the individual vectors acting together.
In other words, the individual vectors can be replaced by the
resultant – the overall effect is the same. If vectors
Let us consider some more examples of vector addition using displacements. The arrows tell you how far to move and in what direction. Arrows to the right correspond to steps forward, while arrows to the left correspond to steps backward. Look at all of the examples below and check them.
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This example says 1 step forward and then another step forward is the same as an arrow twice as long – two steps forward.
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This examples says 1 step backward and then another step backward is the same as an arrow twice as long – two steps backward.
It is sometimes possible that you end up back where you started. In this case the net result of what you have done is that you have gone nowhere
(your start and end points are at the same place). In this case, your resultant displacement is a vector with length zero units. We use the symbol
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Check the following examples in the same way. Arrows up the page can be seen as steps left and arrows down the page as steps right.
Try a couple to convince yourself!
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It is important to realise that the directions are not special– `forward and backwards' or `left and right' are treated in the same way. The same is true of any set of parallel directions:
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In the above examples the separate displacements were parallel to one another. However the same head-to-tail technique of vector addition can be applied to vectors in any direction.
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Now you have discovered one use for vectors; describing resultant displacement – how far and in what direction you have travelled after a series of movements.
Although vector addition here has been demonstrated with displacements, all vectors behave in exactly the same way. Thus, if given a number of forces acting on a body you can use the same method to determine the resultant force acting on the body. We will return to vector addition in more detail later.
What does it mean to subtract a vector? Well this is really simple; if we have 5 apples and we subtract 3 apples, we have only 2 apples left. Now lets work in steps; if we take 5 steps forward and then subtract 3 steps forward we are left with only two steps forward:
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What have we done? You originally took 5 steps forward but then you took 3 steps back. That backward displacement would be represented by an arrow pointing to the left (backwards) with length 3. The net result of adding these two vectors is 2 steps forward:
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Thus, subtracting a vector from another is the same as adding a vector in the opposite direction (i.e. subtracting 3 steps forwards is the same as adding 3 steps backwards).
In the problem, motion in the forward direction has been represented by an arrow to the right. Arrows to the right are positive and arrows to the left are negative. More generally, vectors in opposite directions differ in sign (i.e. if we define up as positive, then vectors acting down are negative). Thus, changing the sign of a vector simply reverses its direction:
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In mathematical form, subtracting
This clearly shows that subtracting vector
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What happens when you multiply a vector by a scalar (an ordinary number)?
Going back to normal multiplication we know that
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Now that you have learned about the mathematical properties of vectors, we return to vector addition in more detail. There are a number of techniques of vector addition. These techniques fall into two main categories - graphical and algebraic techniques.
Graphical techniques involve drawing accurate scale diagrams to denote individual vectors and their resultants. We next discuss the two primary graphical techniques, the head-to-tail technique and the parallelogram method.
In describing the mathematical properties of vectors we used displacements and the head-to-tail graphical method of vector addition as an illustration. The head-to-tail method of graphically adding vectors is a standard method that must be understood.
Method: Head-to-Tail Method of Vector Addition
A ship leaves harbour H and sails 6 km north to port A. From here the ship travels 12 km east to port B, before sailing 5,5 km south-west to port C. Determine the ship's resultant displacement using the head-to-tail technique of vector addition.
Its easy to understand the problem if we first draw a quick sketch. The rough sketch should include all of the information given in the problem. All of the magnitudes of the displacements are shown and a compass has been included as a reference direction. In a rough sketch one is interested in the approximate shape of the vector diagram.
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The choice of scale depends on the actual question – you should choose a scale such that your vector diagram fits the page.
It is clear from the rough sketch that choosing a scale where 1 cm represents 2 km (scale: 1 cm = 2 km) would be a good choice in this problem. The diagram will then take up a good fraction of an A4 page. We now start the accurate construction.
Starting at the harbour H we draw the first vector 3 cm long in the direction north.
Since the ship is now at port A we draw the second vector 6 cm long starting from point A in the direction east.
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Since the ship is now at port B we draw the third vector 2,25 cm long starting from this point in the direction south-west. A protractor is required to measure the angle of 45
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As a final step we draw the resultant displacement from the starting point (the harbour H) to the end point (port C). We use a ruler to measure the length of this arrow and a protractor to determine its direction.
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We now use the scale to convert the length of the resultant in the scale diagram to the actual displacement in the problem. Since we have chosen a scale of 1 cm = 2 km in this problem the resultant has a magnitude of 9,2 km. The direction can be specified in terms of the angle measured either as 072,3
The resultant displacement of the ship is 9,2 km on a bearing of 072,3
A man walks 40 m East, then 30 m North.
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In the first part of his journey he traveled 40 m and in the second part he traveled 30 m. This gives us a total distance traveled of 40 m + 30 m = 70 m.
The man's resultant displacement is the vector from where he started to where he ended. It is the vector sum of his two separate displacements. We will use the head-to-tail method of accurate construction to find this vector.
A scale of 1 cm represents 10 m (1 cm = 10 m) is a good choice here. Now we can begin the process of construction.
We draw the first displacement as an arrow 4 cm long in an eastwards direction.
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Starting from the head of the first vector we draw the second vector as an arrow 3 cm long in a northerly direction.
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Now we connect the starting point to the end point and measure the length and direction of this arrow (the resultant).
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To find the direction you measure the angle between the resultant and the 40 m vector. You should get about 37
Finally we use the scale to convert the length of the resultant in
the scale diagram to the actual magnitude of the resultant
displacement. According to the chosen scale 1 cm = 10 m. Therefore 5 cm represents 50 m. The resultant displacement is then 50 m 37
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The parallelogram method is another graphical technique of finding the resultant of two vectors.
Method: The Parallelogram Method
A force of
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Determine the resultant force acting on the block using the parallelogram method of accurate construction.
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In this problem a scale of 1 cm = 1 N would be appropriate, since then the vector diagram would take up a reasonable fraction of the page. We can now begin the accurate scale diagram.
Let us draw
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Next we draw
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Next we complete the parallelogram and draw the diagonal.
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The resultant has a measured length of 8,7 cm.
We use a protractor to measure the angle between the horizontal and the resultant. We get 13,3
Finally we use the scale to convert the measured length into the
actual magnitude. Since 1 cm = 1 N, 8,7 cm represents 8,7 N. Therefore the resultant force is 8,7 N at 13,3
The parallelogram method is restricted to the addition of just two vectors. However, it is arguably the most intuitive way of adding two forces acting on a point.
Whenever you are faced with adding vectors acting in a straight line (i.e. some directed left and some right, or some acting up and others down) you can use a very simple algebraic technique:
Method: Addition/Subtraction of Vectors in a Straight Line
Let us consider a few examples.
A tennis ball is rolled towards a wall which is 10 m away from the ball. If after striking the wall the ball rolls a further 2,5 m along the ground away from the wall, calculate algebraically the ball's resultant displacement.
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We know that the resultant displacement of the ball
(
Since the motion of the ball is in a straight line (i.e. the ball moves towards and away from the wall), we can use the method of algebraic addition just explained.
Let's choose the positive direction to be towards the wall. This means that the negative direction is away from the wall.
With right positive:
Next we simply add the two displacements to give the resultant:
Finally, in this case towards the wall is the positive direction, so:
Suppose that a tennis ball is thrown horizontally towards a wall at an initial velocity of 3 m
A quick sketch will help us understand the problem.
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Remember that velocity is a vector. The change in the velocity of the ball is equal to the difference between the ball's initial and final velocities:
Since the ball moves along a straight line (i.e. left and right), we can use the algebraic technique of vector subtraction just discussed.
Choose the positive direction to be towards the wall. This means that the negative direction is away from the wall.
Thus, the change in velocity of the ball is:
Remember that in this case towards the wall means a positive velocity, so away from the wall means a negative velocity:
Remember that the technique of addition and subtraction just discussed can only be applied to vectors acting along a straight line. When vectors are not in a straight line, i.e. at an angle to each other, the following method can be used:
Simple geometric and trigonometric techniques can be used to find resultant vectors.
A man walks 40 m East, then 30 m North. Calculate the man's resultant displacement.
As before, the rough sketch looks as follows:
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Note that the triangle formed by his separate displacement vectors and his resultant displacement vector is a right-angle triangle. We can thus use the Theorem of Pythagoras to determine the length of the resultant. Let
Now we have the length of the resultant displacement vector but not yet its direction. To determine its direction we calculate the angle
The resultant displacement is then 50 m at 36,9
This is exactly the same answer we arrived at after drawing a scale diagram!
In the previous example we were able to use simple trigonometry to calculate the resultant displacement. This was possible since the directions of motion were perpendicular (north and east). Algebraic techniques, however, are not limited to cases where the vectors to be combined are along the same straight line or at right angles to one another. The following example illustrates this.
A man walks from point A to point B which is 12 km away on a bearing of 45
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The resultant is the vector AC. Since we know both
the lengths of AB and BC and the included angle
Next we use the sine rule to determine the angle
To find
The resultant displacement is therefore 18,5 km on a bearing of 062,8
In the discussion of vector addition we saw that a number of vectors acting together can be combined to give a single vector (the resultant). In much the same way a single vector can be broken down into a number of vectors which when added give that original vector. These vectors which sum to the original are called components of the original vector. The process of breaking a vector into its components is called resolving into components.
While summing a given set of vectors gives just one answer (the resultant), a single vector can be resolved into infinitely many sets of components. In the diagrams below the same black vector is resolved into different pairs of components. These components are shown as dashed lines. When added together the dashed vectors give the original black vector (i.e. the original vector is the resultant of its components).
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In practice it is most useful to resolve a vector into components which are at right angles to one another, usually horizontal and vertical.
Any vector can be resolved into a horizontal and a vertical component. If
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A motorist undergoes a displacement of 250 km in a direction 30
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Next we resolve the displacement into its components north and east. Since these directions are perpendicular to one another, the components form a right-angled triangle with the original displacement as its hypotenuse.
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Notice how the two components acting together give the original vector as their resultant.
Now we can use trigonometry to calculate the magnitudes of the components of the original displacement:
and
Remember
As a further example of components let us consider a block of mass
The forces acting on the block are its weight
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Now the object's weight can be resolved into components parallel and perpendicular to the inclined surface. These components are shown as dashed arrows in the diagram above and are at right angles to each other. The components have been drawn acting from the same point. Applying the parallelogram method, the two components of the block's weight sum to the weight vector.
To find the components in terms of the weight we can use trigonometry:
The component of the weight perpendicular to the slope
Determine the force needed to keep a 10 kg block from sliding down a frictionless slope. The slope makes an angle of 30
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The force that will keep the block from sliding is equal to the parallel component of the weight, but its direction is up the slope.
The force is 49 N up the slope.
Components can also be used to find the resultant of vectors. This technique can be applied to both graphical and algebraic methods of finding the resultant. The method is simple: make a rough sketch of the problem, find the horizontal and vertical components of each vector, find the sum of all horizontal components and the sum of all the vertical components and then use them to find the resultant.
Consider the two vectors,
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Each vector in Figure 65 can be broken down into one component in the
In summary, addition of the
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If in Figure 66,
The first thing we must realise is that the order that we add the vectors does not matter. Therefore, we can work through the vectors to be added in any order.
We find the components of
Secondly we find the magnitude of the horizontal component,
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The components give the sides of the right angle triangle, for which the original vector,
We find the components of
Secondly we find the magnitude of the horizontal component,
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Now we have all the components. If we add all the horizontal components then
we will have the
Therefore,
Therefore,
Now that we have the components of the resultant, we can use the Theorem of Pythagoras to determine the magnitude of the resultant,
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The magnitude of the resultant,
Using our known trigonometric ratios we can calculate the value of
Vectors are special, they are more than just numbers. This means that multiplying vectors is not necessarily the same as just multiplying their magnitudes. There are two different types of multiplication defined for vectors. You can find the dot product of two vectors or the cross product.
The dot product is most similar to regular multiplication between scalars. To take the dot product of two vectors, you just multiply their magnitudes to get out a scalar answer. The mathematical definition of the dot product is:
Take two vectors
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You can draw in the component of
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In this way we can arrive at the definition of the dot product. You find how much of
The second type of multiplication, the cross product, is more subtle and uses the directions of the vectors in a more complicated way. The cross product of two vectors,
We still need to find the direction of
Method: Right Hand Rule
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| P | Q | |
| A | 100 N | 0 N |
| B | 25 N | 75 N |
| C | 50 N | 50 N |
| D | 100 N | 100 N |
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